Monday, February 4, 2013

I smell Hobbits!




Just a quick test of my latest rig. The main body was sculpted and textured in Zbrush and then rigged and animated in Maya. I experimented with painting jiggle too.

Thursday, January 31, 2013


Well here he is. All rigged and ready to animate in Maya.

This was just a quick (1 hour I think) concept for a goblin character I was modeling in ZBrush to be animated in maya. I ended up making some changes. First I gave him just 3 fingers and a thumb on each hand for a cartoony non-human look  (and easier to animate). Then I gave him blue-grey eyes to make him more appealing and less menacing.

Monday, January 28, 2013

Wednesday, November 21, 2012

Here she is rigged, clothed and with some short hair.
Zbrush anatomy study which I have since retopologised and rigged in maya.

Tuesday, June 5, 2012


A sneak preview of my latest creation modeled in Maya and textured in Zbrush.

Tuesday, May 1, 2012

Beholder




I did this 2 years ago when the D&D Art Order were doing a beholder redesign challenge. Unfortunately I lost the original Zbrush file on my laptop. Until today that is when I found him lurking in the darkest dungeons of my laptops hard drive.

Tuesday, December 20, 2011

Dragon takes to flight.

Dragon takes to flight.

I thought I'd share this WIP. I may go back over the rigging as it is a little clumsy at the moment - most notably I don't like how the tail deforms.