Wednesday, February 6, 2013
Monday, February 4, 2013
I smell Hobbits!
Just a quick test of my latest rig. The main body was sculpted and textured in Zbrush and then rigged and animated in Maya. I experimented with painting jiggle too.
Thursday, January 31, 2013
This was just a quick (1 hour I think) concept for a goblin character I was modeling in ZBrush to be animated in maya. I ended up making some changes. First I gave him just 3 fingers and a thumb on each hand for a cartoony non-human look (and easier to animate). Then I gave him blue-grey eyes to make him more appealing and less menacing.
Monday, January 28, 2013
Wednesday, November 21, 2012
Monday, August 6, 2012
Thursday, July 26, 2012
Thursday, June 28, 2012
Tuesday, May 1, 2012
Beholder
I did this 2 years ago when the D&D Art Order were doing a beholder redesign challenge. Unfortunately I lost the original Zbrush file on my laptop. Until today that is when I found him lurking in the darkest dungeons of my laptops hard drive.
Tuesday, March 27, 2012
Wednesday, February 22, 2012
Thursday, January 19, 2012
Wednesday, January 11, 2012
Thursday, January 5, 2012
Tuesday, December 20, 2011
Dragon takes to flight.
I thought I'd share this WIP. I may go back over the rigging as it is a little clumsy at the moment - most notably I don't like how the tail deforms.
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