Tuesday, December 20, 2011

Dragon takes to flight.

Dragon takes to flight.

I thought I'd share this WIP. I may go back over the rigging as it is a little clumsy at the moment - most notably I don't like how the tail deforms.

Friday, December 9, 2011

Maya Head

I've been reading the excelent 'Stop Staring' book by Jason Osipa and learning how to create a high poly face with good edge flow. This is my progress so far. I coloured and created bump and specular maps using Mudbox.

Tuesday, November 15, 2011

Character set disaster.

After hours of rigging weight painting and so on, I now discover that the rigging completely messes up once I attempt to put all the controllers into a character set. This is the sortof frustrating problem that you can spend hours alone struggling to find a solution, whilst if you were in a studio with other animators, someone would probably already have the answer.

Friday, November 4, 2011

Maya Dragon progress.

A sneak peek at my new maya dragon. The texturing was done in Zbrush. I used the ambient map to create aspecularity map in Photoshop. The eyes give him a Godzilla vibe I think.

A more traditional dragon design in Zbrush.