Monday, February 4, 2013

I smell Hobbits!




Just a quick test of my latest rig. The main body was sculpted and textured in Zbrush and then rigged and animated in Maya. I experimented with painting jiggle too.

Thursday, January 31, 2013


Well here he is. All rigged and ready to animate in Maya.

This was just a quick (1 hour I think) concept for a goblin character I was modeling in ZBrush to be animated in maya. I ended up making some changes. First I gave him just 3 fingers and a thumb on each hand for a cartoony non-human look  (and easier to animate). Then I gave him blue-grey eyes to make him more appealing and less menacing.

Monday, January 28, 2013